﻿#include "Generation/Engine/Stage/Tile.h"

// #include "Generation/Hues.h"

FTileType* FTileType::unformed = new FTileType("unformed", new FGlyph(FLinearColor::Gray));
// FTileType* FTileType::unformedWet = new FTileType("unformed", new FGlyph(*FHues::blue));
FTileType* FTileType::open = new FTileType("unformed", new FGlyph(FLinearColor::Green));
FTileType* FTileType::solid = new FTileType("unformed", new FGlyph(FLinearColor::Black));
// FTileType* FTileType::solidWall = new FTileType("unformed", new FGlyph(*FHues::darkBrown));
// FTileType* FTileType::solidRoom = new FTileType("unformed", new FGlyph(*FHues::peaGreen));
// FTileType* FTileType::solidPassage = new FTileType("unformed", new FGlyph(*FHues::mint));
// FTileType* FTileType::passage = new FTileType("unformed", new FGlyph(*FHues::lavender));
// FTileType* FTileType::doorway = new FTileType("unformed", new FGlyph(*FHues::lima));
FTileType* FTileType::solidWet = new FTileType("unformed", new FGlyph(FLinearColor::Blue));
// FTileType* FTileType::passageWet = new FTileType("unformed", new FGlyph(*FHues::lavender));


void FTile::SetType(FTileType* _type)
{
	this->type = _type;
}

void FTile::Show()
{
}
